About Me
I'm a software engineer specialized in computer graphics. I do software development for the animation, VFX and videogame industries.
My preferred jobs are Technical Artist, Unity Developer and Technical Director.

Connections
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Follow my updates and contact me on : LinkedIn
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Follow my art updates in: ArtStation
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Subscribe to my Professional YouTube channel or my Filmmaking YouTube channel
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Check out my : IMDB profile
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Connect with me on : Zerply
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Visit the website of the studio I co-founded: Virtual Method Studio
Education
- B.S on Computer Engineering. Honors in Software Engineering. Graphics Programming and Robotics as optional subjects. M.S on Computer Graphics, Games & Virtual Reality at University Rey Juan Carlos. (GLSL, GPU, Rigid Solid and Fluid Simulation, Physics and Maths for graphics and game engines)
- Masters Degree on Character Animation at CICE Madrid 2014
- VFX Lighting, Look Dev and HDRI Intensive Workshop with Xuan Prada from Double Negative 2014
- Workshop for Emerging Filmmakers with Christian Rivers (Weta Digital) in Wellington, New Zealand. 2016
- Animation Production Masterclass from MrCohl in Madrid. 2015
- Intensive Summer Course on TV Production and Filmmaking in CEV 2010
Professional Experience
- Unity Developer / Technical Artist at Lunchbox Entertainment (2022 ~)
- Freelance developer working on a variety of projects, specifically creating Unity assets. One of them is my Unity asset WaveMaker, a real time wave simulator (2020 ~)
- Research and development engineer at Simumak, creating real time simulations, VR, physics, maths for Unity (2018 ~)
- Co-Founder of Virtual Method Studio (2017)
- Maya Tool development teacher at U-Tad, Ilion Animation Studios University.(2015, 2017, 2018)
- Pipeline and Tools Developer at Zinkia for Pocoyo's 4th season. (2016)
- Animation TD at Weta Digital for Jon Favreau's The Jungle Book, Spielberg's BFG, Deadpool, Alvin 4 among others. (2015~2016)
- Pipeline and Tools Developer at Lightbox Entertainment for Capture the Flag. (2015)
- Master Thesis on Vision-Realistic Rendering, Point Spread Functions, C++, GLSL postprocessing in GPU, Lenses and Cameras simulation. (2013)
- R&D Developer at NextLimit, Qt, C++ and UI designer. (2012~2014)
Film and VFX experience:
- 2002/2007: Edition and camera operator on several musicals and shortfilms at Tolkien Society
- 2010: Shortfilm "Cambio de Look" (Comedy)
- 2011: Direction, camera operator, edition, CG Artist for "Suplente" (Zombie parody)
- 2013: Runner, VFX Sup on set & CG Artist for "Almas Blancas" (Fantasy drama)
- 2015: VFX Sup. on set & CG Artist for Next Project's shortfilm "Abatido". (Watch in the film section)
- 2015: Camera operator and editor of actor Paul Freeman's interview in Ubeda, Spain (Watch in the film section)
- 2015: Photographer and camera operator for several small projects, and concerts.
- 2015: VFX assistance for La Parada (The Stop) (Terror, under development)
- 2016: Cinematographer and camera operator for Flatmates: Episode 3 (Comedy) in New Zealand (Watch in the film section)
- 2016: Developer and Camera Artist (camera) for online project Terry Prattchet's Trollbridge
- 2016: Director Assistant and runner for Mine from Pictures Plus Productions (dir. Jesus Perez Díez) in New Zealand (Watch in the film section)
- 2016: Second assistant camera, clapper, runner at Stolen Senses from director David Gould at New Zealand. Watch the teaser trailer!
- 2018: Video documentary for Joji Hirota & The Taiko Drummers + Taikomon concert in Valladolid, Spain. (Watch in the film section)
- 2020: Director, screenwriter for La Indiferencia shortfilm (Ecology) (Watch in the film section)